For a fan of Warcraft I and II - which rely principally upon tactics - this proved a tad annoying. Not enough to make me want to quit, but enough to dampen enthusiasm for the pretty graphics and what challenges the game did offer.
Diablo 3 is a completely different kind of game. Deeply atmospheric, the environments and character animations are all beautiful, complex and compelling, the environments constantly varied and interesting, and the storyline is much more cohesive. Ambient sounds are gorgeous and realistic, and character voices are powerful and charming, the dialogue witty. The settings and encounters are evocative, eliciting a complex and rich range of reactions from pathos to disgust to outright horror (a pale, moldy, bloated corpse explodes in a shower of wriggling, rotting maggot-like pale green creatures that wriggle and writhe toward you from a cringe-inducing pile).
Creative certainly didn't skimp on the gore - you'll be wading through blood, rotting carcasses, dog-sized rats and buckets of severed heads. Definitely not for the squeamish. |
Hooo purty! Heavily influenced by the Brothers Hildebrandt too - and that's a wonderful thing! |
The tedium of having to retrace one's steps as in the previous game has also been eliminated. Characters are now able to teleport to and from their locations to homebase.
My character, a female demon hunter, is great fun to play, with appropriately fantastic archery skills and a voice that elicits goosebumps. In fact, voice acting is one aspect of the game which really stands out - the actors are superb, among the best I've ever heard in a video game. The templar sidekick appears to be voiced by the inimitable Malcolm McDowell, though I've been having too much fun so far to confirm this. The dialogue is also fun - the scoundrel's sleaziness and the templar's self-righteous enthusiasm for violence are quite entertaining.
Explosive bolo crossbow bolts and machine-gun firebolts. Screw concerns over anachronisms; this is the most epic of badassery. |
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